《GNOMONZBrush&XSI教程》

年复一年
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Instructor: Aaron SIMS

Continuing his Tethered Islands series, Aaron Sims shares his techniques

for building a creature in ZBrush. Using ZSpheres to design the initial

body structure, Aaron develops the character from scratch. He then

demonstrates how to skin the ZSpheres and add details, color and lighting.

In XSI, Aaron discusses the basics of rigging, weighting, and animating the

imported creature from ZBrush. Finally he covers how to pose, light, and

render the creature in an XSI scene.

Over 5 1/2 hours of lecture.

Topics covered:

- ZSpheres

- Building a Creature Using ZSpheres

- Skinning ZSpheres and Adding Details

- Adding Alpha Textures and Color

- Basic Materials and Rendering

- Making Displacement Maps for XSI

- Basic Rigging, Weighting and Animating in XSI

- Rendering a Scene Using XSI

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